Supporting the choreographic process
to create infinite possibilities.
Impulse is a new creative tool for choreographers to explore large-scale movement and spatial composition beyond the limits of traditional rehearsal.
As a plug-in Unreal Engine, Impulse leverages motion capture and real-time 3D technology to extend the dance studio into a flexible digital space where movement can be multiplied, rearranged, and refined with ease.
The result is expanded opportunities for experimentation, a radically simplified MoCap workflow, and more fluid creative planning throughout the choreographic process.
01 Capture
Stream or record your MoCap data with just one dancer directly into Unreal Engine while cutting hours of set up into minutes.
How It Works
One dancer. Infinite choreographic possibility.
02 Create
Multiply your dancers, move them through the virtual studio, and test formations instantly.
03 Share
Export multi-angle videos or even step inside the dance in mixed reality, reducing rehearsal hours, accelerating decisions, and saving money.
Independent Choreogaphers
Who Its For
Dance Companies
3D Designers
Educational Institutions
Broadway Producers
Large Scale Event Producers
Our Story
Impulse emerged from the Lincoln Center Collider Fellowship when co-founders Brandon Powers and Whit Sellers were experimenting with performance in Unreal Engine.
Brandon was experiencing a few challenges in his work:
He was frustrated making large-scale dances without access to his own dance company.
Unreal Engine was powerful, but motion capture pipelines kept changing and were still too complicated to iterate with quickly.
He wanted a way to bring his dance ideas to life in a fluid, continuous session inside the rehearsal room.
Impulse was created to solve these problems for Brandon and hopefully many more choreographers.
Our Co-Founders
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Brandon Powers
Brandon Powers is a director, choreographer, facilitator, and technology translator who creates experiences across physical and virtual space. Blending his background in contemporary dance, theatre, and immersive technology, his work focuses on capturing liveness in the digital, building interdisciplinary communities, and shifting culture towards a more embodied future. His projects span forms incorporating AI, extended reality, and live performance including Echoes in Motion (Lincoln Center), Queerskins: ARK (Venice, Cannes XR), Frankenstein AI (Sundance), Duet (New York Live Arts), and Kinetic Diffusion (FilmGate Interactive, New Images).
Brandon is the Artistic Innovation Lead at Musical Theatre Factory, Onassis ONX Studio member, NEW INC alum, Lincoln Center Collider Fellow (2025), and has spoken on the intersection of arts and technology across the world at TCG National Conference, Verizon’s 5G Lab, DanceXR Singapore and more.
Whitt Sellers
Whitt Sellers is an XR Creative Technologist and Visual Artist based in North Carolina exploring novel forms of creative expression and play at the intersection of immersive technology and live performance. He earned his MFA in Design & Technology from Parsons School of Design in May 2022, where he later returned as part-time faculty to teach Creative Coding with Unreal Engine in the Fall of 2024, and earned his Authorized Unreal Instructor certification from Epic Games in April 2025.
Whitt specializes in performance capture for interactive experiences, and his work includes audio/visual live performances, hybrid theatrical shows, interactive festival stages, museum installations, XR concert experiences, educational workshops, and more. Whitt's audio/visual live performances blend his passion for fire spinning with his technology practice, taking the audience on a mesmerizing, cinematic journey through a virtual worlds filled with interactive visual effects driven by his prop and body movement.